GAMES101-现代计算机图形学入门-闫令琪_哔哩哔哩_bilibili
P1: Overview
P2: A Swift and Brutal Introduction to Linear Algebra!
P3: Transformation
P4: Transformation (cont.)
P5: Rasterization 1 (Triangles)
P6: Rasterization 2 (Antialiasing and Z-Buffering)
P7: Shading 1 (Illumination, Shading and Graphics Pipeline)
P8: Shading 2 (Shading, Pipeline and Texture Mapping)
P9: Shading 3 (Texture Mapping cont.)